01 | Noise/Inharmonics/Fundamental | |
1 | drum and snare drum | |
2A | more economic version of 1 | |
2B | RAND instead of RANDI | |
05 | Noise/Inharmonics 1/Inharmonics 2 | |
1 | percussive drum-like | |
40 | LFOs Modulate Frequency in Parallel | |
1 | siren-like glissandi |
Risset, J.-C. 1969.
"Introductory Catalogue of Computer Synthesized Sounds."
Murray Hill, N.J.: Bell Telephone Laboratories
03_01_1
additional parameters: iamp2, iamp4, ifq5, ifq7
This instrument forms the sum of a noise band, sine wave and an inharmonic spectrum.
Noise band. Parameter ifq5 tells us the center frequency of the noise band, ifq7 gives half of its bandwidth and its envelope is controlled by the exponential f52 (1-2-12).
Fundamental. The wave of function 12 plays the 10th harmonic of the fundamental frequency ifq1. Setting ifq1 to 20Hz will produce a sinus at 200 Hz.
Inharmonic spectrum. The parameter ifq1 is used again to build an inharmonic spectrum from a wave that contains only high frequency components (harmonics 10,16,22 & 23).
Section 1 plays a snare-like tone, with a noise centered at 4000 Hz and a bandwidth of 3000 Hz.
Section 2 turns the snares off (iamp7 = 0) and plays four pitches: 120, 140, 150 and 160 Hz.
In section 3 the snares return with a rhythmic pattern. (Risset 1969: #400)
WAV and mp3
03_01_2A
additional parameters: none
This is a more efficient implementation of 03_01_1: some constant parameters have been moved into the orchestra, and the amplitude of the three building blocks is expressed as function of the main iamp variable. (Vercoe 1993: morefiles/risset2.orc; Vercoe 1993: morefiles/drum.orc)
WAV and mp3
03_01_2B
additional parameters: none
A version with RAND instead of RANDI sounds very different! The noise quality is brighter.
WAV and mp3
03_05_1
additional parameters: if1, if2
In this realization of the drum instrument, the amplitudes of the three building blocks are fixed at the same level. The sinus wave has been replaced by a second inharmonic spectrum. The wave tables for the inharmonic fields are now controlled from the score file. F14 and f15 include very high harmonics from 25 to 100, resulting in a more metallic tone for the second group of three notes. (Risset 1969: #410 sec 1 & 2)
WAV and mp3
03_40_1
additional parameters: amplitudes, rates and frequencies
of four different building blocks
We have here four different building blocks to create this chaotic sinus field. In all cases an LFO function controls the pitch evolution; the scanning rate varies with irate.
The unit at the left should have a feedback added to correspond to the original. The second unit produces a variable pitched noise band and the third a variable pitched inharmonic field (f12). The last module gives a sinus glissando contour. (Risset 1969: #510)